We’re still reeling from the Tekken 8 Trailer that wowed just about everyone with a visual presentation unlike anything the franchise (or perhaps fighting games in general) had ever seen before.
in a IGN interviewBandai Namco Entertainment General Manager Katsuhiro Harada sheds a little more light on Bandai Namco’s exciting new project, noting that the graphics and character models that have all of our jaws on the floor weren’t upgraded ports of Tekken 7, but built from the ground up.
Tekken 8 is being built with Unreal Engine 5, a game engine that has only recently become available for use. Harada and his team actually started developing Tekken 8 in Unreal Engine 4 (which is what Tekken 7 was also built on), but were able to make the transition once the latest technology became available.
The jump between the two has been remarkable as the just under two minute trailer we saw earlier this week almost immediately blew fans out of the water. Each Tekken entry has proven to be unique, but there is always something that carries over from one to another. However, as pristine and beautiful as the character models are in T7, the developers aren’t using them at all for Tekken 8.
“[A]All models and everything related to Tekken 7 have been completely scrapped,” Harada tells IGN in his talk. Even some similar-looking features and processes have been completely recreated for the upcoming Tekken 8.
In fact, one of the most memorable facets of the trailer’s introduction is the way Heavy Rain interacts with Jin and Kazuya as they fight. Harada was quick to speak about this directly, noting that,
“Tekken 7 had something that seemed similar, that when the character fell or during the battle, it seemed to be sweating or something. But that was just an in-game parameter on how it was displayed,” he begins.
“In fact, this is the first time we’ve taken rain and external effects and we have that effect of rolling around the character models. And not only that, but when they hit the ground, their clothes get dirty as a result. So you can see the kind of battle results in the character models.”
The new potential for details like raindrops and stained clothing in this rather promising Unreal Engine 5 makes us even more excited for what’s to come with Tekken 8.
There’s a lot more to Harada’s interview, as he discusses bits and pieces (where he can) of the game’s story direction, game mechanics, and the like, so be sure to check it out on IGN as soon as you can. Before you go, let us know in the comments below what stood out to you the most in the T8 trailer, as well as the questions you most hope to see answered soon.
Tekken 8 does not have a release date yet, but it is scheduled to release on PlayStation 5, Xbox Series X|S, and Steam.